Combat & PvP
Where PvP is on, the combat tag, and why you should never log out mid-fight.
1 min read 3 sections
๐บ๏ธ Where PvP is on
| Place | PvP |
|---|---|
| ๐ฒ Wilderness (unclaimed land) and the Nether | โ On |
| ๐ฐ Towns | โ Off by default, each town can turn it on with /t toggle pvp |
โ๏ธ The Arena (/warp arena) | โ On |
| โ๏ธ The Mining world | โ Off |
๐ท๏ธ The combat tag
- โฑ๏ธ Hitting a player, or getting hit, puts you in combat for 10 seconds. Each new hit restarts the timer.
- ๐ Logging out while in combat kills you, and your items drop where you stood.
- โ The tag ends when the timer runs out, when you die, or when your opponent dies.
- ๐น Arrows and other projectiles count as hits from the player who fired them.
Wait for the timer
Always wait for the combat tag to end before leaving. Disconnecting on purpose to escape a fight is also against the rules.
๐ก๏ธ Staying alive
- ๐ก Build and store your valuables inside a town claim: other players can't break or open anything there.
- ๐ In the Wilderness, only carry what you need.
- โ๏ธ The Mining world has no PvP and you keep your inventory there.
- ๐ค Allied nations can't hurt each other. See Diplomacy & war.
๐ฎ Try it in game
Join the server and type /help any time.