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Building a living town

Jobs, shops, public places and events, with the server features that support them.

1 min read 4 sections

A town isn't just claims: it's people coming back every day. Here are ideas that work, and the server tools behind them.

โš’๏ธ Give everyone a role

Role in townServer feature
๐ŸŒพ Farmer, ๐ŸŽฃ fisher, โ›๏ธ miner, ๐Ÿช“ lumberjackโ€ฆJobs: each role earns money for what it already does
๐Ÿช MerchantThe auction house and plot shops
๐Ÿ›๏ธ Assistant, sheriffTown ranks & roles
๐Ÿ—บ๏ธ Explorer, builderOutposts and public builds

๐Ÿ›๏ธ Public places

  • ๐Ÿ›’ A market: small plots sold cheaply to residents who open a shop (/plot set perm outsider switch on for customers).
  • ๐ŸŒพ Public farms: wheat, animals, trees, open to all residents (/plot set perm town switch on).
  • ๐Ÿฆ A town hall with a board of rules and the list of plots for sale.
  • ๐Ÿบ A tavern or a square for meeting up and roleplay.
  • ๐Ÿงญ A warp to your town centre with player warps, so visitors find it easily.

๐ŸŽ‰ Events

  • ๐Ÿ—๏ธ Build contests between residents, judged by the mayor.
  • ๐ŸŽฏ Treasure hunts in and around the town.
  • โš”๏ธ Tournaments at the Arena, town against town.
  • ๐ŸŽŠ The town's anniversary, with a party and gifts.
  • ๐Ÿ“ฃ Announce everything on the forums and in town chat /tc.

๐Ÿ’ต A healthy economy

  • Low taxes, and plots that are cheap for newcomers.
  • Reward active residents: a bigger plot, a rank, a spot at the market.
  • Keep a reserve in the bank for upkeep. See Town bank & upkeep.

The secret

A living town is one where there's always something to do and someone to talk to. A welcome message (/t set board), a tour for each newcomer and one small event a week make all the difference.

๐ŸŽฎ Try it in game

Join the server and type /help any time.