Diplomacy & war
Alliances, enemies, treaties and wars between towns and nations.
2 min read 4 sections
Survival is a player-run world: borders, alliances and wars are decided by players. Diplomacy happens between nations, so a town that wants a say in world politics should found or join one. See Nations.
๐งญ The three relations
| Relation | What it means | In game |
|---|---|---|
| ๐ค Ally | Friendly nation. You fight side by side. | Names shown in aqua, alliance chat with /ac, allies can't hurt each other, access to allied town spawns |
| ๐ Neutral | The default. No agreement either way. | Normal rules apply |
| โ๏ธ Enemy | Open hostility, usually a war. | Names shown in red, /t spawn is blocked inside enemy towns |
/n ally add <nation>Propose an alliance (the other nation must accept)/n ally remove <nation>Break an alliance/n allylistSee your allies/n enemy add <nation>Declare a nation your enemy/n enemy remove <nation>Make peace/n enemylistSee your enemies/ac <message>Talk to every allied nation at once
Note
There's no limit to the number of allies. Kings and nation assistants manage diplomacy. See Town ranks & roles.
๐ Treaties
Anything more detailed than ally or enemy lives on the forums: trade deals, border agreements, military pacts, tributes, peace terms. Post the treaty in the Towns & recruitment category and have both leaders reply to confirm.
Signed treaties are enforced
When both leaders confirm a treaty on the forums, staff treat it as binding. Breaking a signed peace treaty can be sanctioned. See the rules.
โ๏ธ Going to war
- 1
Declare it ๐ฃ
Add the other nation as an enemy with
/n enemy add <nation>and post a declaration on the forums with your reasons (war goals, claims, grievances). - 2
Fight ๐ก๏ธ
Battles happen in the Wilderness and the Nether (PvP on) and in any town whose PvP is on. Towns can open their gates to battle with
/t toggle pvp, or build an arena plot with/plot set arena. - 3
Make peace ๐๏ธ
When one side gives up, post the peace terms on the forums, both leaders confirm, and remove the enemy status with
/n enemy remove <nation>.
Town claims stay protected
War doesn't switch off claim protection: enemies can't break blocks or open chests inside your town. Wars are won in open battle, through diplomacy and by controlling the Wilderness, not by griefing.
๐ฏ Tips for leaders
- ๐ค Allies first. A nation with good allies is rarely attacked.
- ๐ก๏ธ Keep town PvP off unless you want fights at home. New towns start with PvP off.
- ๐งญ Watch the [live map](/wiki/live-map) to follow borders and spot expanding rivals.
- ๐ฐ Wars cost money. Nation upkeep is $4,000 a day: a nation that runs out of money is disbanded.
- ๐ Write everything down. A clear treaty on the forums avoids most disputes.
๐ฎ Try it in game
Join the server and type /help any time.