โš”๏ธ

Diplomacy & war

Alliances, enemies, treaties and wars between towns and nations.

2 min read 4 sections

Survival is a player-run world: borders, alliances and wars are decided by players. Diplomacy happens between nations, so a town that wants a say in world politics should found or join one. See Nations.

๐Ÿงญ The three relations

RelationWhat it meansIn game
๐Ÿค AllyFriendly nation. You fight side by side.Names shown in aqua, alliance chat with /ac, allies can't hurt each other, access to allied town spawns
๐Ÿ˜ NeutralThe default. No agreement either way.Normal rules apply
โš”๏ธ EnemyOpen hostility, usually a war.Names shown in red, /t spawn is blocked inside enemy towns
โŒจ๏ธ Commands
  • /n ally add <nation>Propose an alliance (the other nation must accept)
  • /n ally remove <nation>Break an alliance
  • /n allylistSee your allies
  • /n enemy add <nation>Declare a nation your enemy
  • /n enemy remove <nation>Make peace
  • /n enemylistSee your enemies
  • /ac <message>Talk to every allied nation at once

Note

There's no limit to the number of allies. Kings and nation assistants manage diplomacy. See Town ranks & roles.

๐Ÿ“œ Treaties

Anything more detailed than ally or enemy lives on the forums: trade deals, border agreements, military pacts, tributes, peace terms. Post the treaty in the Towns & recruitment category and have both leaders reply to confirm.

Signed treaties are enforced

When both leaders confirm a treaty on the forums, staff treat it as binding. Breaking a signed peace treaty can be sanctioned. See the rules.

โš”๏ธ Going to war

  1. 1

    Declare it ๐Ÿ“ฃ

    Add the other nation as an enemy with /n enemy add <nation> and post a declaration on the forums with your reasons (war goals, claims, grievances).

  2. 2

    Fight ๐Ÿ—ก๏ธ

    Battles happen in the Wilderness and the Nether (PvP on) and in any town whose PvP is on. Towns can open their gates to battle with /t toggle pvp, or build an arena plot with /plot set arena.

  3. 3

    Make peace ๐Ÿ•Š๏ธ

    When one side gives up, post the peace terms on the forums, both leaders confirm, and remove the enemy status with /n enemy remove <nation>.

Town claims stay protected

War doesn't switch off claim protection: enemies can't break blocks or open chests inside your town. Wars are won in open battle, through diplomacy and by controlling the Wilderness, not by griefing.

๐ŸŽฏ Tips for leaders

  • ๐Ÿค Allies first. A nation with good allies is rarely attacked.
  • ๐Ÿ›ก๏ธ Keep town PvP off unless you want fights at home. New towns start with PvP off.
  • ๐Ÿงญ Watch the [live map](/wiki/live-map) to follow borders and spot expanding rivals.
  • ๐Ÿ’ฐ Wars cost money. Nation upkeep is $4,000 a day: a nation that runs out of money is disbanded.
  • ๐Ÿ“œ Write everything down. A clear treaty on the forums avoids most disputes.

๐ŸŽฎ Try it in game

Join the server and type /help any time.